Agrolife is a conceptual farming simulation game designed to bridge the gap between modern agricultural practices and everyday users through interactive learning and gameplay. The goal was to create an experience that is both educational and engaging—allowing players to manage resources, understand crop cycles, and make strategic farming decisions in a gamified environment. The project focuses on intuitive UI, simplified yet informative visuals, and smooth user flows to guide players through the farming process—from soil preparation to harvesting. I conducted user research, designed user personas, and mapped out gameplay mechanics to ensure accessibility for all age groups, especially students and beginners interested in agriculture.
What I Do
UI/UX Design
Game flow
Interaction design
Prototyping
Year
2024